The decision of killing or saving Mizora in can be a confounding one, as the outcomes of each possible choice are not always clear. Mizora is an evil-aligned character who is revealed during Act 1 of the game and acts as a constant presence in Wyll’s questline. As such, choosing how to deal with her can be complicated, as choices may not always lead to what sprouts from rational thinking. This is true with many instances in the game, such as standing by Shadowheart in and helping her reach her faith-related goal of becoming a Dark Justiciar.
This article contains spoilers for Act 2 and Wyll’s questline in Baldur’s Gate 3.
The devil character known as Mizora strikes a contract with Wyll to turn him into her servant and send him on jobs she sees as pertinent to herself in exchange for additional power. Mizora is, unquestionably, an evil character in the world of the game, so getting rid of her may seem like a good idea depending on the player’s goal, but the results may not play out as expected. The same can be said about the opposite decision. Not everything is as it seems in, and this is most definitely the truth with the choice of saving or killing Mizora.
Related: How to Find (& Use) Soul Coins in Baldur’s Gate 3
On the main bridge leading up to Moonrise Towers in Act 2, a projection of Mizora will appear, asking the player to free an important asset to Zariel that is imprisoned inside. She says that this is a direct order for Wyll and that he will be sent Avernus if he does not comply with her request. After getting through the Moonrise Towers in and the first part of the Ketheric Thorm boss fight, players will be able to explore the Mind Flayer Colony, where they may encounter Mizora stuck in a Mind Flayer pod.
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