There are many powerful melee weapons in . Some have a high damage dice, allowing for a powerful attack. Others have supportive properties which can make allies stronger or considerably cripple foes.
By default, all melee weapons can use Strength as their Ability Score. However, Finesse weapons in can instead switch to Dexterity for damage and accuracy. This means some weapons are better suited to certain classes and builds. A hulking axe might be great for a Barbarian or Paladin but unsuitable for a stealthy Rogue.
Duke Ulder Ravengard carries his own personal weapon. He won’t give it up willingly, which must be obtained through dastardly means. The most direct means is to let Ravengard die in battle and loot his corpse. However, this can cause Wyll’s personal quest to fail. Another method is to steal the sword using the Sleight of Hand skill. Duke Ravengard will also temporally join as a follower during the Act 3 quest. You can manually use the “Throw” command to place the longsword on the ground.
Revengard’s weapon is a +1 Longsword that also grants free +2 Charisma stat. When the wielder defeats an enemy, allies in 9m gain temporary hit points equal to your Charisma modifier. This makes it a fantastic weapon for close-range diplomatic classes like Bard, Paladin, or Warlock. The sword also offers Commander’s Strike, which allows another character to attack with their reaction.
Stillmaker is a powerful dagger found late in the game. You must go to the Open Hand Temple on Wyrm’s Crossing as part of Inspector Valeria’s request. This is outside the city of ’s first main hub of Lower City. Head down into the basement via the Ornate Wooden Hatch. Down the long path will be several corpses of ghoul-like monsters. Ignore them
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