It's possible to burn a lot of bridges in a Dark Urge playthrough of , but one early choice stands out by killing off an Origin character altogether in a way that might not be obvious. The Dark Urge offers a way to play with a custom character and still have a specific backstory, although it's not the right fit for every campaign. Plagued by murderous impulses, the Dark Urge is frequently challenged to resist a violent path, which can put some key NPCs in harm's way.
[Warning: This article contains spoilers for Baldur's Gate 3.]
Even when playing a regular custom character, it's not hard to miss out on some of 's potential party members. Although non-Origin characters Halsin and Minthara can both be recruited, for example, it's clear that they aren't actually intended to be in the same party. Even party members who aren't mutually exclusive can be easily left behind, as recruitment is entirely optional across the board. Origin characters can all be met aboard the Nautilus or around the crash site, but it's possible to skip over any of them either intentionally or accidentally.
Gale makes his first appearance stuck inside of an Ancient Sigil Circle, reaching out a hand for help. Different subclasses have some specific interactions here, but the general possibilities are to initiate conversation, slap the hand, attempt to pull him out, or leave him inside. The Dark Urge, however, offers the impulse to simply cut off the outstretched hand. The absurdity of this choice likely makes it appealing for many Dark Urge players, but its consequences are much deeper than simply making Gale lose the hand.
Related: Baldur’s Gate 3: Pros & Cons Of Playing As The Dark Urge In BG3
It's possible to play through most of a campaignafter
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