The much-anticipated Cities: Skylines 2 released this month, and unfortunately not in the best of conditions. PCG's Chris Livingston said in our review it's «a sequel packed with big improvements, but a fair share of disappointments» and among the latter are some serious performance issues. These are affecting so many players that developer Colossal Order broke cover to reassure players they can and would be fixed, and are not «deeply rooted» in how the game works.
Do you know what is rooted, though? Teeth. And reddit did it again on this one, with Cities Skylines sleuths trying to track down what may be behind the issues players are seeing. The conclusion they and others came up with was that the performance problems were down to the game trying to render every individual citizens' teeth even when zoomed-out.
The game simulates the events of a typical city life to a granular level, alongside rendering the citizens' bodies to reflect this. And players claim it is simulating them down to the level of rendering individual citizens' teeth, and tanking the overall simulation's performance by doing so. This claim was quickly picked-up and amplified.
Publisher Paradox has now sent out a missive addressing these stories about the teeth. The statement from developer Colossal Order follows, though I should explain one piece of terminology: level-of-detail, or LOD, is the practice of reducing the detail of models as they're further away from the camera, so that as players zoom-out the city view their PCs don't melt.
«Citizen lifepath feature does not tie to citizen geometry and does not affect the performance figures of the characters. We know the characters require further work, as they are currently missing their LODs which
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