is the latest additional resource for 5e. The boxed set, which launched fully on October 17, includes a bestiary, a setting guidebook, and an adventure book called «Turn of Fortune's Wheel.» Because of its scale, includes numerous additions that can be used in 5e campaigns outside of Sigil and the Outlands. However, some of these additions provide rules or options that can be especially fun to utilize in other adventures.
As its subtitle implies, the new Planescape content for 5e is all about the multiverse and exploring the planes. This means a lot of the additions are weird and wacky but often wonderful in the ways parties (and DMs) can use them during sessions. From powerful new monsters that are altered by the planes to a walking castle that makes exploring infinitely easier, provides content that many players and DMs will likely want to incorporate into adventures beyond the actual Planescape setting.
Related: 5 D&D Magic Items In Planescape: Adventures In The Multiverse You'll Definitely Want To Get
Mimirs officially return to thanks to the new Planescape boxed set, and they could be fun to use outside their designed setting. These Wondrous Items are basically floating skulls that can function as guides. They come with Esoteric Knowledge and Planar Knowledge, meaning they know a lot about a wide array of topics. For DMs looking to provide their party with an interesting guide, the mimir can be a fun choice since it provides verbal answers to questions the party may ask it — and it's a floating, talking skull, which is just plain cool.
Factions were a memorable part of the original, and they've been given some notable changes and additions in. Theoretically, these ascendant factions could appear in other adventures
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