AMD's Anti Lag+ integration in Counter Strike 2 was responsible for player bans but Valve has now started reversing them & also added a driver check.
With the release of the AMD Adrenalin GPU driver (23.10.1), Team Red brought in support for Anti Lag+ across several games, which is a resource targeted towards reducing in-game latency and providing an enhanced gameplay experience. However, since the feature's implementation was modifying the game's DLL files, it led to an Anti-VAC detection trigger, leading to a permanent ban. Hence, developers advised gamers not to use Anti Lag+, and those enabling it became a victim of Valve's Anti-Cheat system.
To cater to the issue from their end, AMD completely disabled Anti Lag+ for all supported games for an undefined period. Moreover, Counter-Strike 2 has pushed out a new update, which now comes with a "preliminary driver check" to ensure that users aren't on AMD's previous driver version. Developers are also working on gradually reversing the VAC bans for the affected gamers as well.
Now the big question here is, how will AMD change its approach with Anti Lag+? Would Team Red completely abandon it? However, they could just change its implementation from the driver level which is a primary reason why the feature has been a nuisance in the first place. The only way we see viable for the integration of Anti Lag+ is by enabling its support from a developer level, working closely with firms to bring in complete initial support, similar to what we saw with NVIDIA's Reflex technology.
AMD hasn't defined when Anti Lag+ would be making a return, but by the looks of it, it won't be re-introduced unless a decisive fix is implemented.
News Source: Counter Strike 2
Read more on wccftech.com