Continuing the trend set by the base game of , the DLC has a variety of side quests and gigs that offer meaningful decisions, which in many cases can significantly effect the quests' narratives and rewards, which happens to be the case with a quest called "." Taking place in Dogtown, a cordoned-off section of Night City controlled by the warlord Kurt Hansen, brings with it a new, espionage-focused main storyline that fits into the story of 's base game, as well as a number of new side activities and NPCs to populate the newly accessibly area.
After the action-packed intro of the DLC, which involves rescuing NUSA President Rosalind Myers from a crashed vessel, Dogtown is more or less free to explore, allowing players to pick up some of 's side quests and gigs before continuing with the DLC's main storyline. One such quest, "," comes as a request from Coach Fred, who asks V to help one of his boxer friends, Aaron, with a problem. Going to meet him has V finding him in a middle of a match, which can optionally be bet on. After the fight has ended (with Aaron's victory), V can speak to Aaron and start the quest for real.
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"" has V requested by Aaron to escort him to a ripperdoc named Damir, who's operating out of a scav base — Aaron, formerly part of the Animals, abandoned the gang to become a boxer, but still retains an implant that allows them to force him to take a dive, and wants it removed. As the scavs will always be hostile, getting to Damir involves fighting or sneaking past them, which can be moderately difficult, as they are relatively numerous and have a netrunner to run interference for them in combat. Either way,
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