As sure as the sun will rise in the east, nothing is certain except death and taxes. But what happens when that no longer holds true and the dead rise up a second time in search of their next feast? Arizona Sunshine 2 brings players back to the sunny Americana a mere two years after the events of the previous title with players once again stepping into the virtual boots of the perpetually sardonic main character. My hands-on session was set up on a Meta Quest 2 tethered to a nearby laptop via Quest Link.
For my preview, I was dropped right into an early mission with no weapons and no idea of what was going on, other than the main character’s new canine companion waiting outside to go play fetch with a ball, zombie arm, or whatever else I could get my hands on. It didn’t take long for the action to kick in and procured weapons popping up all over the place to defend myself with, from a couple of varieties of pistols and various melee weapons that seemed to be even more effective, especially with the VR motion transferring 1:1 to attacks in the game. A well-placed shot or knife swing below the knees could render a zombie temporarily immobile and forced to crawl towards you in search of a tasty brain. Decapitating a Fred works even better as that ensures they won’t get back up another time. There’s no shortage of weapons to protect yourself, from melee weapons, various pistols, all the way up to grenade launchers that capped off the end of my playable session by blasting away a horde of some twenty-some shamblers from the safety of a nearby highway bridge. Being that Arizona Sunshine 2 is a zombie/Fred survival game at heart, ammo can be a scarce commodity. Even melee weapons won't last you forever and a trusty fire axe
Read more on wccftech.com