Baldur’s Gate 3 gives players so many possibilities to roleplay and express creativity. But within that astounding freedom, I must insist on one spell every player should have: Speak to Animals. It’s one that I always immediately cast the minute I complete a long rest. Animals are some of the game’s best characters; and numerous fans have pointed out the critical number of quests animals can give you — as well as silly interactions you can have — when you can speak to Baldur’s Gate 3’s many creatures.
[Ed. note: Spoilers for animal characters in Baldur’s Gate 3.]
These interactions happen as early as Act 1. Some of them are small, though no less impactful (or gruesome.) Near the Emerald Grove, up a lift, you can encounter a particularly pesky squirrel who fights you when you enter her turf. Roll a dexterity check and… well… you can see what happens.
Sleeziks the demon bard has a quarrel with an angry squirrel #BaldursGate3 #BaldursGate #bg3 #gaming #twitch
Other animals can become ongoing characters. Within the Emerald Grove you can encounter a Strange Ox, hanging out with another rather normal looking ox. You can’t quite discern what it is, but something about this ox is just a little off. You should probably talk to the ox, to see what the deal is. You just might meet again at Last Light Inn.
And, of course, there’s two possible camp companions you can get in the Act 1, who are even more lovable if you can talk to them. There’s Scratch, the adorable dog who you encounter mourning its owner. And an owlbear cub, who you can rescue from goblins. The two become fast friends — and you can even get an achievement called “You Have Two Hands for a Reason” for petting them at the same time.
On the flip side, some animals, even
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