Alfira the Tiefling Bard is destined to be the first victim of the player's Dark Urge in . Most players meet her during Act 1 near Emerald Grove. You can talk to her about her music and even get a lute and some musical proficiency from the encounter. If you're playing as the Dark Urge, however, things change.
After you meet with Kagha, when you set up camp, Alfira will arrive and ask to spend the night. Whether you invite her to stay or not, you will wake up with her blood on your hands and her corpse at your feet. If you want to save Alfira's life and get her valuable armor in Act 2, you will need to ensure she never shows up at camp.
Related: Baldur’s Gate 3: Pros & Cons Of Playing As The Dark Urge In BG3
The only way to prevent Alfira from showing up at your camp following your arrival to Emerald Grove is to incapacitate her before you take a long rest. You can find Alfira along a dirt path at the edge of a cliff. This is where you can get your own lute if you want to build a bard. Otherwise, you must enter non-lethal combat against Alfira and knock her out.
You will need to turn non-lethal combat on in your Passives menu to avoid killing Alfira. Avoid spells or ranged attacks when you enter combat, as those can still be lethal. Unarmed combat works well in this situation, but you can also use your typical melee weapons. Instead of dying, Alfira will fall unconscious. This will make her unable to join your camp during the long rest.
Saving Alfira from one of the most tragic character endings in does not mean saving yourself from murder, however. A Dragonborn named Quil will appear at the camp in Alfira's stead, asking to tag along. When you wake up, Quil will be your murder victim rather than Alfira. Because Quil
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