Whether you love it or hate it, it’s hard to argue against the notion that Starfield is a proper Bethesda Softworks RPG through and through. The game comes with all the classic Bethesda jankiness built into it, for better or for worse, which means many of these problems can be excused if you’re a fan of, say, Fallout 4 or Skyrim. Some problems, however, cannot be solved by any measure of squinting, and the severe lack of cargo space across the board is one of them.
There’s absolutely no shortage of shipbuilding features in Starfield, naturally, but the community has correctly identified that some of them are a bit senseless. As Redditor MaxieGreen points out, the massive 3×2 cargo bay ship node only comes with a single chest to store stuff into. A chest that, as some will have likely already found out, can only hold a whopping 150 kilograms. And this goes for every single “cargo” bay in the game: none of them have an actual practical gameplay function.
“It’s funny how Bethesda adds multiple storeroom and cargo habs but none of them actually increase the storage of your ship,” said giantpunda. Cargo habs are not the same thing as cargo modules, remember: Starfield has two entirely different “cargo” shipbuilding items, and only one of them will add to your vessel’s total cargo hold capacity, which is what the players are taking issue with.
In a surprising twist, Bethesda appears to have decided inventory management would be a notable challenge for players in Starfield. “You get the same storage value with a 2×1 Captains quarters, computer core, and crew stations,” pointed out ConfuciusSays25. “I’m not sure why Bethesda decided this was the game they were going to be stingy about loot storage but it’s my one major gripe on
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