Assassin's Creed Mirage is out tomorrow on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S|X. The game marks Ubisoft's return to the series' roots at the request of a sizable portion of the fanbase. Whereas Assassin's Creed Origins, Odyssey, and Valhalla were more akin to open world action roleplaying games, this is meant to be a much smaller stealth-focused game.
For our full review on the game, check out Nathan's article. Here, I'll focus on the PC performance. Let's begin with the system requirements, confirmed just two weeks ago. According to Ubisoft, the following configuration should be able to play at 4K with Ultra settings and 60 frames per second:
My test configuration is massively more powerful:
Assassin's Creed Mirage features a built-in benchmark tool, just like most of Ubisoft's recent PC releases, which is commendable. However, while the average FPS shown in the benchmark is 71 frames per second (with everything set to Ultra), it only achieves that result with the help of NVIDIA DLSS set to Quality mode. That's the least of the problems, though. Far more aggravating is that the frame graph shows massive variance, ranging from a minimum of 8 FPS to a maximum of 138 FPS. The lowest 1% and 0.1% FPS drop as low as 36 and 22, respectively.
In practice, when you play Assassin's Creed Mirage, you can feel all these stutters. They're usually not massive compared to other games, but they're always there, a constant reminder that you're not getting a smooth experience despite the high-end PC.
I've also captured some gameplay roaming the streets of Baghdad, and the frame rate mirrors what was registered by the benchmark tool. CPU utilization seems to be a big problem, as it rarely goes above 30%.
Read more on wccftech.com