Welcome to another edition of the Defense Matrix, where we update you on our efforts to deter cheating and disruptive behavior in Overwatch 2. Last time, we talked about filtering out and actioning those who use inappropriate text and voice chat, keeping custom games friendly for all players, combating cheat software, and stopping those who take advantage of cheating. As we roll into Season 7, we’ll be focusing on the disruptive behavior of leaving games, along with encouraging the use of effective communication systems like the Ping feature. So, mech up, and let’s get right into it.
In every Overwatch PvP game mode, we hope you enjoy the experience without worrying about others playing with you. However, when a teammate leaves during the match, the fun for everyone involved is impacted.
Outside of Competitive Play, we strive to reasonably accommodate anyone who needs to exit a match for reasons outside their control. We certainly don’t want you to stay if you are uncomfortable with a disruptive teammate or opponent (please be sure to report that disruptive player). Or perhaps you may have to attend to things away from the computer at a moment’s notice (hi, new parents). Maybe you encounter technical issues, in which case we encourage you to stick to casual game modes while troubleshooting to avoid disruptive actions if you disconnect. You may often need to pull away from your current game because a group request from your friends just came in. Leaving on such occasions is generally okay because you will not likely disrupt the next match you queue for.
The problem comes when someone actively chooses to leave just to be disruptive and immediately queues for another game. When your team is down a teammate, it can feel like
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