AMD's software division is working overtime at the moment. Along with expanding its Fluid Motion Frames technology to RX 6000-series graphics cards, a neat feature has been added to the game overlay in the latest preview drivers for RX 7000-series cards. In games that support and use AMD's Anti-Lag+ feature, you can now show off the system lag of your gaming PC.
There are currently 12 games that support Anti-Lag+, including Fortnite, Overwatch 2, and Star Wars: Jedi Surivor.
As reported by CapFrameX, this isn't some made-up number. It's a genuine measure of the length of time between a game's engine starting the whole process for generating a new frame and the moment when the GPU has finished rendering it.
This includes how long the operating system spends polling hardware for input changes, the game engine running through all of its internal routines, the issuing of the frame, and the driver compiling the instructions for the graphics chip. That all sounds like it's a lot of stuff but fortunately, it all happens in a blink of an eye. The bulk of the system lag is down to the GPU actually rendering the frame.
That's assuming nothing is amiss, of course. Let's take a look at the example that CapFrameX is showing. You can see that the average frame rate is 117 fps, which means the average frame time is 8.55 milliseconds. So how can the system lag be 23 milliseconds? In this case, it just means the game isn't updating every single frame with mouse or keyboard inputs.
The graphics card is churning out frames very quickly, effectively one every 8 milliseconds or so, but only every third frame shown on the screen will have been updated with new input information. For a relatively slow paced game like the one shown, this is
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