The fact that Starfield has been nominated for several awards at the Golden Joystick Awards suggests it’s a game that’s doing quite well for itself. Of course, it has its faults as any game does, which is why Cyberpunk 2077‘s quest director has leaped to its defense.
In a recent post on Twitter, CD Projekt Red’s own Patrick K. Mills responded to Starfield criticism, in which they insisted they liked the game.
I like starfield a lot, so I'm not getting involved in the core criticism here, but I will say that the way they handle cinematics vs 2077 is not down to engine so much as it is tools and design. Related but not the same. https://t.co/l1rJNFlBoe
The long and the short of it is, user Synth Potato gave a fairly lengthy assessment of the Bethesda RPG, specifically when it came to the studio’s Creation Engine. Comparing it to Cyberpunk 2077, the post argues that Starfield is “outdated,”, particularly in light of cutscenes and animations. This has been an ongoing feud of sorts for a few weeks on the Twitter-verse, but now we have an actual response from a CD Projekt Red developer.
In response to this, Mills argues that Starfield‘s cinematics and animation are “not down to engine so much as it is tools and design.” While they admit they’re not “an engine guy,” they do go on to say that Bethesda’s scenes are “staged in a more refined way.”
The post chain goes into further detail, with Mills saying that the developer is “just doing something different with [its] time and that’s cool.” The thread closes by adding that “not every game can do every thing,” and as such, not all features can be as refined as people would like.
It’s up to you to decide whether you agree with this or not. For now, Cyberpunk 2077‘s quest director
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