Although still, multiple years after release, ultimately fails to live up to many of the promises of its pre-release advertising, the game excels in one crucial area — its combat. From the time of its troubled launch, has gone through several major updates, including its DLC,, but still lacks many of the features that might be expected from an open-world RPG on the level of something like. However, in exchange, 's core is well above most other games in the genre, allowing the game to have intense firefights while still maintaining varied RPG systems.
While first-person, open-world RPGs along the lines of or tend to have plenty of options for combat, the actual feel of combat in those games can be a mixed bag. Especially in older games in the genre, weapons can have a tendency not to feel very responsive or impactful, and in many cases, enemies don't react to damage until their health has been depleted, which can lead to battles feeling like low-impact slap-fights. Making real-time combat satisfying in the midst of heavily number-reliant RPG systems is a hard task — and one that handles particularly well.
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While not without its own flaws, the combat of is one area where it excels above other first-person RPGs like or for several reasons. The animations of weapons, the various available approaches to combat, and the relative difficulty of the game all contribute to combat that's substantially more compelling than most other games in the same genre, with patches, like 's 2.0 update that coincided with the release of, refining the systems even further to create a thoroughly engaging combat system.
Like many games with compelling
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