The Remnant 2 Dev Loop, a tell-all set of posts by Principal Designer at Gunfire Games Ben Cureton (otherwise known as Verytragic), hit the Remnant 2 subreddit over the weekend, and it's a doozy.
The second of these dev insight blogs, this dev loop went into the Gunfire's upcoming balance changes and plans. In particular, Cureton made sure to specifically note one absolutely busted ring as in dire need of adjustment.
«Ahh yes, the Bright Steel Ring. Quite possibly one of the strongest single items in the game … In [Remnant: From the Ashes], it worked out because there were so many enticing options vying for your two [ring] slots. Opting to use it was a real tradeoff. However, you have [four slots now], 1/4 isn't nearly as big of a loss.»
For those of you out of the loop, Remnant 2 is a third-person shooter soulslike game. As such, it follows a lot of the same rules for armour and encumbrance in the genre: wear light armour, and you'll flow like water, wear heavy armour, and you'll fat roll.
The Bright Steel Ring, however, gives you the fastest evasion roll regardless of what you're wearing. You could be a maxed-out brawler and still float like a butterfly—with the right weapon pairing, you may even sting like a bee. If you remember the days of Dark Souls 1's Havel armour, imagine someone in that rolling like they're buck naked. Yep, that doesn't seem sustainable.
«We changed the name to 'Dull Steel Ring' and adjusted it so it reduced the Weight Class by one, thus moving you from Ultra Heavy to Heavy, or Medium to Light, etc. We felt that this is a very fair change, as it's still effectively a single ring that grants 25 reduced encumbrance (a single ring!)»
There'll also be tweaks to armour stamina cost penalties.
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