After letting the Necromancy update settle in and the community adjust to the new content, Jagex has some balance changes and announced RuneScape will refine the existing combat styles.
Necromancy led to some renewed interest and player populations grew to experience the first new combat style ever added to RuneScape , and now that everything is settled, the two main areas the team will be focusing on is to balance high skills combat in all styles and to have some of the elements of Necromancy's combat style added to the other styles.
What this means is today, there is an initial combat rebalance, and next Monday, there will be a combat beta that will bring some of Necromancy's systems into the other three styles. If you want to help the team not only improve necromancy, but expand some of the systems and refresh some of the existing styles, the combat beta will give you that opportunity.
As for today's update, there’s a tweak to reduce the power of Command Vengeful Ghost. There's also a new ability, Conjure Undead Army, which requires 99 Necromancy and lets you conjure multiple spirits at once. They've also removed adrenaline cost from conjure and command abilities and are looking to normalize damage across the full encounter, to not front load the process. See more details in the patch notes and announcement.
There are several key focuses they have for the combat beta, but the purpose is to rework and refresh the three existing styles with elements of the work they used in Necromancy. Since each style has its own pros and cons, as well as quirks, especially in a two-decade-old game, Jagex is taking the time to include players on the full journey.
There are some details on the basics of what they’ll do, but more
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