Forestry 2, the sequel to Forestry, is another expansion to Old School Runescape's woodcutting skill. If you assume that something like chopping down trees is a casual, uncomplicated, nice way to kill a few hours—you would be gravely mistaken. I'm about to try and break this down for you, but even just skimming the surface is giving me conniptions.
Basically, you go grab what's called a Forestry Kit. This thing stores all of the odds and ends related to forestry, of which there are a lot. Like armour that gives you more cutting-down-trees XP while you're wearing it. So far, so simple.
To buy most of this stuff you need Anima-Infused bark. To get that, you need to complete events. To get these events to trigger regularly, as mentioned in the «new events section» of the update page, you need to bring some special items. For example, you need a smoke canister for the Bee Hive event, a Pheasant Spoon for the Pheasant Control Event, and so on. These are all things you have to craft by the way. There's about ten of them.
So there are ten events, ten items with their own recipes, a bunch of rewards, several different currencies, a whole laundry list of items to augment your woodcutting skills or brew tea or get certain things to trigger—it's a lot to process, and it's getting panned by the game's community at-large.
At the time of writing this, the 2007scape subreddit is flooded with complaints, suggestions, and wondering what went wrong. The official update post is only 36% upvoted at the time of writing and the comments match the generally rancid vibes.
«Forestry is too convoluted for its own good,» writes user TakeYourDailyDose, «Was it really necessary to gate interaction with each forestry event behind a different
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