Alan Wake is the cornerstone upon which Remedy Entertainment’s magnum opus rests. This magnum opus is, however, not any specific game, but their interrelationship, resulting in the creation of the Remedy Connected Universe. And, though Control established RCU in concrete terms, understanding how it all began is crucial.
Naturally, it all began with Alan Wake proper. As Remedy’s Sam Lake will attest, neither Quantum Break nor Max Payne are a part of the official RCU, and they will therefore be left aside for the purposes of recapping and explaining the full story of Alan Wake. We will, however, need to take a look at Control and American Nightmare to make sense of what’s been going on, and how it all sets the stage for Alan Wake 2.
Oh, before we begin, it might be good to set the stage properly: Twin Peaks is one of the core inspirations for Remedy’s Alan Wake and, as such, the Remedy-verse as a whole. Expect Lynchian logic here and there, then, with a dash of SCP slathered on top. Do expect plenty of spoilers below, for the previous Alan Wake games and Control.
As one might expect from a piece of media inspired by Twin Peaks, there are layers upon layers of narrative development present in Alan Wake, and there’s no feasible way for us to cover all of them in a sensible manner. The story, as it were, begins with Alan himself and his wife, Alice, entering the Americana-core town of Bright Falls, Washington for a vacation. They rent out a small, lonely cabin at the Cauldron Lake, and intend to rest up for a little while.
However, while unpacking, Alice reveals to Alan that she has an ulterior motive for going to Bright Falls, specifically. As Alan had been struggling with severe writer’s block for years at the time, Alice
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