is undeniably different from its predecessor. Some of those differences are no doubt borne out of necessity; it's been a full 13 years and two console generations since the first game's release, and a lot has changed in the interim. Player tastes, platform exclusivity, and even console and PC specifications have come a long way since 2010, and needs to adapt in order to keep up with the times.
But still, is a sequel, and a direct sequel at that. There's obviously plenty of connective tissue between it, the first game, and alternate retelling tie-in, along with links to and other titles developed by Remedy Entertainment. While certainly does lean on the franchise's well-established traditions and often obfuscating timeline, it also makes ample use of player expectations to create a surprisingly new experience.
Related: Alan Wake 2 Preview: A Mind Place For Everyone
It only stands to reason for anyone even marginally invested in the evolution of video game graphics, but should look and perform much better than its predecessor. was released in 2010, and was originally exclusive to the Xbox 360, a console capable of natively supporting games at up to 720p resolution with upscaling to 1080p on higher-definition TVs. Alan Wake, however, didn't take full advantage of the Xbox 360's graphical capabilities; the original game was rendered at a lower resolution of 960:540, and ran at 30 frames per second.
Its graphics weren't revolutionary, but didn't look bad for the time. The 2021 release of did help breathe some new life into the game with 4K support on some platforms. By comparison, will release with support for both 1080p and 4K, with the potential to maintain a steady 60 FPS on systems with more powerful GPUs. Its demanding
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