I ended Tekken 8’s Closed Beta Test with a long series of Group Match sets against a friend in Germany. He was playing Law; I was playing Azucena. I don’t think I lost any of the sets, but what was more impressive to me is that we were able to run these games smoothly. I live in New York. We were separated by an ocean, and aside from a few stutters, Tekken 8 ran fine. I was playing on a wired connection, but he was on wi-fi. And it worked. It just worked. I wanted to play more after our sets were over. But I also realized I probably wasn’t going to get a more satisfying ending than that - my buddy started the day beating me pretty badly - and at some point, I did have to sit down and write this piece. But now that I am, and the Tekken 8 Closed Beta Test is over, I wish I’d played it a little more. You know… just a couple more games, to tide me over. I probably won’t get to play Tekken 8 again until it releases on January 26, and I already miss it.
I’ve written extensively about my last, offline play session with Tekken 8, so I won’t rehash what I said there. The online Closed Beta Test was just as good. It looks amazing, plays fantastically, and has that “just one more match” feeling that keeps you playing the best fighting games long after you should have been a responsible adult and gone to bed. Here, I’ll talk about some of the stuff we hadn’t previously seen: avatar customization, the improved online experience in the CBT, Fight Lounge, Group Matches, and Super Ghost Battle.
I’ll start with avatar customization, because, well… that’s where you start. Obviously, the options in the CBT were limited, but I had a lot of fun playing around with my avatar, and seeing what other people had done with theirs. I especially like
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