NVIDIA has published the first performance numbers of Remedy's upcoming thriller, Alan Wake 2, which features full path tracing & support for DLSS 3.5.
Alan Wake 2 is one of the two games to fully make use of groundbreaking visual technologies by NVIDIA which include DLSS 3.5 and RTX Path Tracing. We have already seen some insane visuals delivered by these two technologies in Cyberpunk 2077 and now we are getting the second game where both technologies come together to deliver lifelike visuals.
Today, NVIDIA is sharing the first performance figures of Alan Wake 2 across multiple GeForce RTX 40 GPUs. The GPU vendor says that GeForce RTX 40 gamers will receive the "Definitive day-one" experience in the game with DLSS 3.5 Ray Reconstruction, DLSS Super Sampling, and Reflex giving an average boost of 4.5x at 4K resolution.
Just like Cyberpunk 2077, enabling DLSS 3.5 Ray Reconstruction within Alan Wake 2 will replace two denoisers with an AI-infused algorithm that accurately calculates ray tracing, delivering better visual fidelity and even better performance. If DLSS Ray Reconstruction is disabled or not available, the following fallbacks will apply (two denoisers will instead be enabled, with the quality and the performance cost scaling across the three presets):
NVIDIA is also unveiling the exact details of each ray tracing preset and how each setting affects them. When RT is set to low, there will be no Path Tracing used since a minimum "Medium" setting is required to enable partial Path Tracing which includes 1 ray bounce with RT AO on the last hit. The "High" setting enables full Path Tracing with 3 bounces and will be the most taxing.
Similarly, Path Tracing indirect lighting quality will be set to "off" on the low
Read more on wccftech.com