is a turn-based tactics video game with a pulpy, noir aesthetic. The game was developed by Harebrained Schemes, the company behind 2018’s and, and published by Paradox Interactive. earned favorable reviews thanks to its winning blend of characters, rewarding gameplay, and unique tone.
To complete the game’s vintage feel in a way that complemented the wide range of locations and characters players get to know, the developers turned to composer Jon Everist. Everist previously scored for the studio, as well as Outside of Harebrained Schemes projects, Everist has contributed music to AAA projects like and
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Jon Everist spoke with about writing music fit for ’s cast of characters, the range of music in the game, and more. .
Screen Rant: I love the main theme, and I can’t think of another main theme that has a jazz solo in the middle of it. I’d love to know how that came together.
Jon Everist: This game takes place in an alternate 1930s; it’s kind of the jazz era. I’m not a jazz composer or musician and don't claim to be knowledgeable of that realm beyond listening to records and [hearing] my jazz friends play. Given that it's a video game and we have a pretty big amount of freedom to do some interesting things with how the music system functions, I thought that it would be interesting to have a section of the main theme that actually changes depending on when you're opening the game.
That portion that you're talking about is a really good friend of mine, Nick Toretta, who is a brilliant, brilliant saxophone player. He’s also doing clarinet and flute as well. What happens is each time you turn on the game, those solos will randomize. He laid down a bunch of improv over a really
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