Hexworks are making some pretty comprehensive adjustments to fantasy Soulslike RPG Lords of the Fallen, rejigging the AI so that enemies won't pursue you quite as far when you run past them, and patching how the New Game Plus options work to give players more control over the difficulty curve. The game's latest patch, out now, allows you to choose whether to progress to a harder NG+ setting after finishing a run, or restart at the same difficulty threshold while retaining your character and progression.
"This will allow trophy hunters and completionists to seek out any outstanding tasks without having to contend with increased difficulty, should they so choose," the developer say in Lords of the Fallen's latest patch notes. And these are just the first of "some fundamental changes to ensure everyone continues to enjoy the NG+ experience", according to Hexworks. Heft that magic lantern and read on.
There's another patch coming on Thursday 25th October which changes how Lords of the Fallen NG+ handles vestiges, the game's versions of Dark Souls level-up bonfires (you can also plant and grow vestige seedlings to create sanctuaries on plots of fertile soil, but you can only have one seedling active at once). Rather than stripping them all out when you start a New Game+ runthrough, as was the case at launch, the game will remove vestiges a few at a time, whenever you advance to a tougher New Game+ setting.
"This way, our initial vision remains intact but is more of a gradual adaptation, awaiting those who seek increasing levels of challenge," the developers go on in the Steam post. From NG+3 onwards, you'll only find vestiges on the main Skyrest Bridge hub or in Adyr's Shrine.
I've still yet to dip a toe in Lords of
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