With only hours separating us from the debut of The Lord of the Rings: Return to Moria on PC (the PlayStation 5 version has suffered a last-minute delay to December 5th, while the Xbox Series S|X version won't land until early next year), we've got an exclusive interview with Game Director Jon-Paul Dumont to keep you busy until then.
In case you haven't heard of it before, The Lord of the Rings: Return to Moria is the first game adaptation of the immensely popular fantasy IP set in the Fourth Age, after the end of the War of the Ring. It's also the first to be a survival crafting game and the first to be focused entirely on Dwarves.
The premise is rather simple: popular character Gimli (voiced by John Rhys-Davies like in the movies), now Lord of the Glittering Caves, is done with waiting for Durin the Deathless and gathers Dwarves from all over Middle-earth to conquer the long-lost kingdom of Khazad-dûm, more commonly known as Moria. Players will create their Dwarf and make their way through a procedurally generated (for the most part) Moria while rebuilding and restoring the ancient Dwarven glory, crafting Dwarven armor and weapons, and fighting goblins, orcs, and the like. The game supports co-op for up to eight players.
In the interview, Jon-Paul Dumont talks about the history of the development studio called Free Range Games, the game's best features (he says the combat is the best in the survival genre), and goes over a bit of the post-launch roadmap such as crossplay and support for shared worlds.
The Lord of the Rings: Return to Moria is available through the Epic Games Store.
Free Range Games isn't well-known to most gamers. Can you talk about your studio? How big is it, and why did you pick this project for your
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