Crytek have no plans to make a sequel to sweaty monster-culling FPS Hunt: Showdown, and will thus hopefully avoid the publicity problems currently faced by Activision-Blizzard's Overwatch 2 and Valve's Counter-Strike 2 - both presented as sequels with fancier technology, but in practice, more like service-game content seasons arbitrarily upgraded into replacements, with the 'previous' games, Overwatch and Counter-Strike: Global Offensive, being taken offline to avoid splitting the playerbase.
Speaking to me in an interview about Hunt's evolution since its launch out of early access in 2019, the game's general manager David Fifield observed that while Crytek may yet make another Hunt game it won't be a straight Showdown follow-up - and it certainly won't come at the expense of your ability to play the original game.
"I would say we would even be less aggressive than Overwatch or, you know, Destiny 2," Fifield told me, when I asked whether Crytek have thought about making a Hunt sequel and if so, whether they'd approach it in the same way as Activision-Blizzard and Valve. "No, we have no plans for Hunt 2. We just plan to keep going forward."
Fifield had a few words of constructive criticism for Activision-Blizzard specifically. "Overwatch 2 made a little bit of sense when it had a giant PvE component that it was going to have, but when it didn't have that PvE component to make it different, it was just a reskin of Overwatch 1, with everything you already had," he noted. "Like it was cool reskin - it's still a cool game! It just felt like Overwatch 1 in its next evolution of service."
Crytek's plans for Hunt are closer to how Epic has developed Fortnite, Fifield went on. "You could say that chapter two of Fortnite
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