When I started my playthrough of Super Mario Bros. Wonder as Nabbit, I didn’t know what I was getting into. I picked him purely on vibes. He reminded me of Ravio from The Legend of Zelda: A Link Between Worlds, and he seemed like an unlikely hero for the new game. He isn’t a model hero like Mario; he looks like a pesky little thief. I liked that about him — that is, until I realized he cheated me out of the traditional Mario experience.
I jumped into the game with high hopes. I couldn’t wait to explore these trippy and cartoony worlds with hidden delights like full-on musical numbers with piranha plants. And while the game certainly delivered its fair share of awe-inspiring moments in the early levels, something felt… off. Nabbit simply collected all the power-ups and never grew larger. He didn’t transform into an elephant after eating the Elephant Fruit. I would inflate the power-up into its balloon form, only for me to jump and have it go back into my inventory.
Furthermore, Nabbit seemed eerily unresponsive to the enemies around him. In an earlier level filled with running bulls, he got pummeled by an entire herd of them and took it like a champ. He just stood there as his character blinked a bit. Still, I tried not to overthink it. I hadn’t encountered enemies like this in another Mario game, so I thought maybe they existed to be an obstacle and not something that damaged characters. Concepts like the badges didn’t appear until a few levels in, so I figured I just needed to get to the right tutorial. But after a certain point, I couldn’t help but wonder… was there something off about Nabbit?
Well, as it turns out, Nabbit is special. I didn’t know this at first, but Nabbit is one of two characters who doesn’t take
Read more on polygon.com