An investigative report into the development of commercial and critical failure The Lord of the Rings: Gollum has revealed a number of struggles faced by developer Daedalic Entertainment.
Gollum released in a rather sorry state in May earlier this year, and was heavily criticised for a lack of polish and technical issues. A statement attributed to Daedalic Entertainment and released on its social media one day after release apologised for the game's quality and stated the studio's commitment to improving the game with patches.
The report from German outlet Game Two was created after interviewing 32 former and current employees at Daedalic, as well as receiving statements from the company itself, on the development of Gollum.
Employees speaking to Game Two described a number of problems encountered during development which arose from Daedalic's beginnings as a point-and-click developer and were exacerbated by funding, over-ambition, and unpleasant treatment from leadership.
Most of Daedalic's staff had expertise in point-and-click adventure games as opposed to 3D action with triple-A ambitions, and the studio was unable to hire talent with experience. Gollum had a development budget of €15m, Daedalic told Game Two, a figure much smaller than triple-A games get. Daedalic said it was unable to secure more funding despite making multiple applications, while then-owner Bastei Lübbe «publicly doubted» the company.
Staff were reportedly expected to crunch, something employees said had been a part of the company's culture since its early days, without pay for the extra hours put in. Pressure was also placed on junior staff and interns, employees alleged, as they could be used as cheap labour and couldn't «assess the level of
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