One of Alan Wake 2's standout moments sounds like it had some trouble getting off the ground. At least according to the game's director, Sam Lake.
Spoilers ahead for Alan Wake 2. The We Sing chapter of Alan Wake 2 takes place roughly a third of the way through Alan's side of the story. A 15-minute musical number, it not only breaks up the game's horror with a bit of much-needed levity, it also shows just how good developer Remedy has gotten at marrying live-action visuals and real-time play.
Talking on GameSpot's Friends Per Second podcast, Alan Wake 2 writer and director Sam Lake revealed that it was one of the most challenging aspects of the game to get right.
«It was really, really hard for a number of reasons to have a musical in this,» says Lake. «And there were many productions meetings [where people said] 'Come on, we need to cut this.' I was like, 'Absolutely not, we are not cutting it.'»
Game director Kyle Rowley added: «When you say to someone, 'We're gonna put a musical in a survival-horror game, the question comes to, 'Well, how? What's the gameplay loop there?'»
The chapter in question sees Alan navigate a stage while a musical show plays around him. It features vocal performances from Andrew Poretta (Alan's voice actor), David Harewood — who plays the enigmatic Mr. Door in the game — and Finnish group Poets of the Fall, reprising their in-game role as the Old Gods of Asgard.
It's not the first time Remedy has seen fit to place a musical section in its games. The original Alan Wake featured one towards the end of the game, as did 2019's Controlwith its Ashtray Maze level. Once again, both featured performances by Poets of the Fall. It seems like from now on, then, the Remedy musical bit is likely to be an
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