UPS
Extreme
The tricks D&D designers used to keep 20th-level characters from breaking the game
One of the biggest draws of Vecna: Eve of Ruin, the final campaign in the decade-long run of 5th edition Dungeons & Dragons, is the fact that you can play as a high-level character. Most D&D campaigns end around level 10. Eve of Ruin starts there, and then proceeds to go up to level 20, the game’s cap. That means players will begin the story with extremely powerful, potentially game-breaking spells and abilities. So how did the designers at Wizards of the Coast manage to keep characters in line, preventing them from blowing up the entire narrative from the jump? The answer is very, very carefully.