Chapter 6 in Trek to Yomi features several puzzles that players need to solve to progress through the level, including shrines and obelisks that require some visual investigation and abstract thinking. The obelisks, in particular, function somewhat similarly to the sealed «Claw Doors» in The Elder Scrolls V: Skyrim. Likewise, players will need to rotate the Japanese Kanji inscribed symbols in Trek to Yomi in the correct vertical order to proceed to the next area. Keep in mind that once fans teleport, they cannot return to the previous stage. Therefore, be sure to find all the collectables in the area before leaving.
The first puzzle that players will reach in Chapter 6 of Trek to Yomi is a giant hand that will transport players to the next area once they've rotated the Kanji in the correct order. The order for this puzzle is the following: "足 — 木 — 力." For clarification, the middle finger's symbol for «foot» (足) should be on the outer ring. The front-most sign on the dirt indicating «tree» (木) should be in the middle. The character on the thumb, «strength» (力), should be in the innermost circle.
Related: Trek To Yomi Looks Like A Tarantino Movie
Chapter 6's second puzzle takes place near the ledge of a crumbled passageway in Trek to Yomi. The required characters can be seen glowing on the right side of the screen. The correct order for these characters is as follows: "止 — 火 — 日." More specifically, the middle symbol for «stop» (止) should be chosen for the outer ring. The central circle should be «fire» (火), the Kanji slab lying near the ledge. Finally, players should use the «sun/day» character (日) as the selected sign for the innermost ring.
The third puzzle is identical to the first two but possesses a twist —
Read more on screenrant.com