When the 2018 God of War game was ported to PC, developer Santa Monica Studio added some extra features to help make the game more widely accessible. Thankfully, it’s now confirmed to not only be including these features for the sequel, God of War Ragnarok, but also adding even more.
In a recent PlayStation Blog post, lead UX designer Mila Pavin outlined the studio’s plans for the sequel. It will retain and expand upon all the accessibility options from the first game, as well as boast more customization for the combat and interaction systems, rebuilt controller mapping, and a redesigned UI. While not all the accessibility features have been listed, Pavin did share what they believe to be the most notable additions, plus some of the returning ones.
God of War Ragnarok – returning accessibility features from God of War for PC Auto Sprint – Activate this and you’ll automatically start sprinting while moving in one direction for enough time instead of needing to click the analog stick. You can even determine how long it takes for Kratos to start sprinting.Aim Style & Block Style – You can choose whether your aim and block stances are toggled by holding down a button or simply pressing it.Persistent Dot – This turns on a colored dot that will remain in the center of the screen. The dot comes in one of three different sizes and seven different colors. This can be used to keep you informed of where the center of the screen is and reduce motion sickness.God of War Ragnarok – new accessibility features Subtitle & Caption Improvements – Aside from bringing back the option to list speaker names and add a background to subtitles (both of which were in the last game), Santa Monica is providing more options for how subtitles and Read more on gamepur.com