While they may not have been around quite as long as other entertainment mediums, video games have enjoyed a fairly rapid increase in popularity over the last few decades, even despite a brief crash in the 1980s. Now, it's estimated that over 3 billion people play video games around the world, and that number is growing by the second. So, with video games now reaching a much wider audience than ever before, it's only natural that the industry would want to cater to as many gamers as possible, leading some developers to put a great deal of effort into ensuring that their games can be enjoyed by everyone. God of War: Ragnarok's Santa Monica Studio is doing just that.
In a recent trailer, Santa Monica Studio went into quite a lot of detail about what accessibility features players can expect in the highly-anticipated title. While some fans were hoping for just a God of War: Ragnarok gameplay trailer, this accessibility showcase highlights the importance of keeping video games open for all and shows that God of War: Ragnarok is leading the charge for the latest generation of accessible video games.
Video Compares God of War: Ragnarok's 2021 Graphics to 2022
Towards the end of the last generation of consoles, quite a few first-party games and some third-party titles started to include a few more accessibility features as a standard. While games have had subtitle options for quite a while now, games like The Last of Us and its sequel showed gamers that accessibility features can come from a wide variety of places like audio description, color-blind modes, and/or swapping QTEs for button holds. Recent innovations such as the Xbox Adaptive Controller go a long way in keeping the hobby inclusive, and if developers can create their
Read more on gamerant.com