, one of the most popular RPGs of 2023, allowed players to attend the most famous fictional school in the world and embark on their very own magical adventure. While the game did allow players to mostly immerse themselves in a life attending Hogwarts by creating their own witch or wizard, attending classes, and meeting fellow students, some RPG elements were lacking. Chief among those missing features is a true House Points system, in which students can earn points throughout the year to help their house – Hufflepuff, Gryffindor, Ravenclaw, or Slytherin – win the House Cup.
In the books, points are generally earned through good behavior, like answering questions correctly in class or helping professors with extra tasks, and can be deducted for bad behavior like sneaking out after curfew. Disappointingly, did not have a real House Point system, as winning the House Cup is entirely tied to the main story of the game. Any upcoming sequel should instead utilize a real House Points system as a sort of morality system for a truly immersive RPG experience.
does include the House Cup, but its inclusion feels perfunctory, since players don’t earn points through exploring the castle and attending classes, but by completing the main plot and defeating Ranrok’s attack on Hogwarts. This experience is very similar to what happens in every early book, with the golden trio earning points for Gryffindor at the last minute through whatever third-act bravery happened that year.
However, for an immersive RPG experience,the sequel to should add a more overarching system that’s actually impacted by the player's actions. Playing as an upstanding student and friend, someone who helps all their classmates with tasks around the castle and performs well in class, should earn more points than playing as a delinquent student who ignores classes and fails to build relationships with their peers.
Rather than letting the House Cup be decided by completing the main story, which many players are
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