There are six main attributes in that can be assigned and respecced at any point: Might, Constitution, Dexterity, Perception, Intellect, and Resolve. Each of these attributes has specified effects that can help you build your character's abilities to fit your playstyle and preferences. When first starting out, it might not be clear exactly how to allocate your stats during character creation, and the choice will depend on your approach to combat and exploration. If you're unsure, some stats with broad benefits might help in any situation, and you can always reset your points later on for relatively cheap.
Depending on what you choose first, stat allocation can make things much easier or much more challenging based on how you end up approaching combat and exploration. Attributes in typically complement one or more of the three class options — Ranger, Fighter, and Wizard — while some are useful for multiple classes. Each attribute enhances two specific features. For example, Might increases Damage and Carry Capacity, while Dexterity increases Attack and Action Speed. Here's a look at all the stats in and what your best options are as you start adventuring into the Living Lands.
The first and most versatile stat in is Might. Might can increase your overall Damage from all sources, as well as your Carrying Capacity, which is the amount of weight you can keep in your inventory before becoming encumbered. Constitution increases your Maximum Health and your Resistance to both Bleed and Poison accumulation — two things I've encountered quite often throughout the Living Lands. Dexterity increases Attack and Action Speed, as well as Reload Speed. Attack Speed pertains to your weapons/abilities, while Action Speed refers to how fast you equip weapons and swap loadouts, use consumables, and handle parkour.
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Perception increases Critical
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