The main plot of is the game's lifeblood, but it's not the only storyline players can involve themselves in. Around the map are many «stranger» missions, where Arthur or John meet an eccentric individual and provide them with some assistance. They range from comical to deadly serious in tone, and while none are required to complete the game, players who ignore them are certainly missing out — for the most part.
Warning: The following article includes spoilers for Red Dead Redemption 2.
The best «stranger» missions can be fantastic, with fun characters and nice rewards, but others are hardly worth the time it takes to complete them. The five most worthwhile stranger missions in should all be a part of virtually every playthrough, while the weakest five tend to be better off ignored.
"" can be started in the northern area of Saint Denis, where the player will run into Andrew Bell. Bell is a scientist building a new machine to execute criminals: the electric chair, claiming it will be a more humane way of terminating people condemned to die. The player performs a series of steps to help the professor, from bringing him a cart full of moonshine to capturing his first test subject, before the doctor publicly demonstrates his invention.
Red Dead Redemption 2 features various unique towns that players can visit and explore, but some, like Valentine, are more interesting than others.
As players might have guessed, it doesn't go well. Not only doesthe machine cause the detainee to suffer immensely before his death, shocking the crowd, but it also ends up killing Bell in the process. The quest is nothing too egregious, and it's certainly more worthwhile than a select few dishonorable mentions, but it stands out thanks to its lack of a meaningful reward besides a blueprint of the chair itself. Most stranger missions at least offer something in the way of supplies or money, but this one exists purely for the sake of itself.
"" starts early in the game, way back in a Valentine
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