Sony Santa Monica recently revealed that God of War Ragnarök will be taking a key feature from The Last of Us Part 2, and it can only mean great things for the game. God of War Ragnarok, at the time of writing, is still set to release in 2022, with many considering it to be the crown gem for PlayStation's this year. The game will follow the events of 2018's critically acclaimed God of War soft reboot, chronicling Kratos's relationship with his son, Atreus.
Accessibility is a central focus for many modern game companies, with Sony rival Microsoft recently announcing accessibility accessories for PC gamers. Sony itself is no slouch when it comes to accessibility, however, as evidenced by The Last of Us Part 2 which, while proving to be a highly controversial game in many ways, earned nearly universal praise for its commitment to accessibility, offering options for those with hearing, visual, or motor function impairments. TLOU2 also allowed for flexible and advanced difficulty tweaking, which made it far easier for inexperienced gamers to enjoy the game for themselves.
Related: God of War Ragnarök's Story Would Be Ruined By Crunch
Sony plans to reaffirm its focus on accessibility features with God of War Ragnarok. The game's massive list of over 60 accessibility options was covered on PlayStation's blog recently, and it is indeed very impressive. Considerations have been made as it pertains to sound and VFX, with a robust system of difficulty modifiers and mechanical adjustments being made available as well. It looks like God of War Ragnarok could even rival TLOU2 when it comes to accessibility.
2018's God of War set the gaming world ablaze when it released, earning perfect or near-perfect reviews from countless reviewers
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