Diablo 4 may still be a long wait, but franchise fans are now able to dive into the franchise's latest installment with Blizzard's first mobile first developed game. Diablo Immortal dropped this week and the game's mobile first development and cross-platform support for PC is an appealing proposition even for gamers who aren't traditionally grabbed by mobile titles.
Many PC gamers have been playing Diablo for decades and console gamers were able to join in the fun starting with Diablo 3, as well. The franchise's accessibility continues to grow and Diablo Immortal is aiming to offer a AAA quality experience that can reach as many potential fans as possible. That is likely going to mean a lot of first-time visitors to Sanctuary.
Complete Diablo Immortal Crusader Class Breakdown
Hopping into a franchise that's been around longer than some gamers have been alive can be intimidating, but the team behind Diablo Immortal feels confident that the mobile game is a perfect gateway to the franchise. Game Rant had a chance to sit down with Principal Game Designer Joe Grubb and SVP, GM of the Diablo franchise Rod Fergusson. Part of the core Diablo Immortal team spoke to the new player experience in response to a question from Game Rant about how the game might tackle some of the confusion new players could experience when they dive in...
Joe Grubb: Immortal from a currencies perspective works because it's built off that Diablo backbone — slay demons and get loot. And everything funnels towards that goal. Even if you're a free player, if that's what you're doing out in the world then you're doing something right. The main storyline is going to help carry you through that, but we do have supporting systems that help you along the way. If
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