Activision Blizzard released Diablo Immortal this month, and the game has already become a Metacritic disaster as users have flocked to the website to voice their displeasure with its microtransactions. Diablo Immortal fans that are playing the mobile iteration for free and choose not to participate in said microtransactions may be further frustrated by hidden caps that make the game even harder.
Although there are many Diablo Immortal caps that are front and center, like the inability to exceed level 60 or Blacksmith upgrades eventually being tied to Paragon levels, it turns out that there are many hidden caps in the game. As spotted by Forbes, there are about seven Diablo Immortal caps that YouTuber Echohack noticed through playing the game, but no players are told about them through any in-game alerts or notifications. On top of all the microtransactions that can cost upwards of $10,000, based on how much a Twitch streamer has spent in Diablo Immortal, free-to-play gamers may feel further limited by these hidden caps.
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Diablo Immortal has limited caps for paid players, though hidden caps mostly center around a five-per-day limit for rewards through side quests, purple bosses, and random map events, which simply stop giving players loot once they hit the aforementioned limit. ADiablo Immortal player will receive a significantly decreased drop rate after finding six legendary drops per day, while Hidden Lair dungeons stop dropping gem rewards after completing a few sections, and the gem drop rate is lowered a lot after a Diablo Immortal player hits six normal gems in a day. The final hidden Diablo Immortal cap illustrated by Echohack is a
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