Diablo Immortal has already seen its fair share of division over its microtransactions, and now one YouTuber has uncovered several hidden Diablo Immortal loot caps which quietly restrict the amount players can progress in a single day of Diablo Immortal leveling. The action-RPG game’s designers have insisted that Diablo Immortal’s microtransactions never circumvent core gameplay.
Diablo Immortal YouTuber echohack (via Forbes) describes these hidden restrictions in a video titled ‘I’m depressed about Diablo Immortal’s hidden caps.’ Echohack, who has been playing the game since alpha and says that they’re “in for the long haul,” talks about several hidden caps not mentioned directly by the game that they and their friends have run into during “massive ammounts of gameplay and testing,” including reduced drop rates for legendary items and Diablo Immortal gems which are a key part of late-game upgrades.
Echohack says that their research revealed that after six legendary item drops in a day, your future drop rate severely decreases. The same applies to normal gems awarded when playing in a four player group – the first six found each day have a much higher drop rate, dropping to an estimated one normal gem per hour afterwards. In addition, side quests, purple bosses, cursed chests, and random map events all stop giving rewards after the first five in a day, while Library of Zoltan Kule treasure rooms are similarly limited to five per day.
Hidden lair dungeons also stop giving gem rewards after the first six normal gems dropped, meaning “you can only do one, maybe two layers a day before they become extremely worthless.” Echohack also addresses the gathering marks used to progress shadows, which are an important part of
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