takes plenty of inspiration from the earlier games of the franchise, but that doesn’t mean the series is entirely resting on its laurels. Some areas of the game try to evolve the experience in new ways from its original roots, taking a different direction than the trajectory of previous transformations. One aspect that sees some freshening up is the way that treats quests, and the changes in this particular regard are better than any that have come before, fixing some crucial problems that have long troubled the series.
The use of quests in has always been a little more complicated than in many action-adventure titles, with a good helping of side content serving to offer some distractions from the main storylines. In recent years, this side of the experience has ballooned in size, with and subsequent games featuring huge open worlds and doubling down on RPG elements. At the same time, the overarching ways in which the franchise handles quests have failed to do justice to the amount of content included, ultimately making for a serious waste of potential.
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The biggest fundamental change to the way approaches quests comes in the form of the Investigation system, which offers a structure for the way that all quests are handled in the game. The concept of codified investigation is nothing new for, with investigations first appearing as a type of mission available in the original game. Providing some kind of visual link between missions and targets is also a familiar element, which has previously added to the satisfaction of crossing a name off of a hit list.
, however, expands on these ideas to make an Investigation system that is significantly more compelling
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