It’s been revealed that during its development, the team behind Super Mario Bros. Wonder generated over 2,000 ideas for the game, including one from its sound director that would have added a huge live-action Mario to the game who said “boing” to himself. Unfortunately, that didn’t make the cut.
In a new Ask the Developer interview posted on the official Nintendo website yesterday (October 17), members of theSuper Mario Bros. Wonder development team spoke about how they came up with a new game “full of hidden surprises and wonders”. Game designer Koichi Hayashida explained that he wanted to apply some of the ideas behind the creation of 3D Mario games to Wonder, despite it being a 2D game, since the 3D titles are “a ‘toy box of ideas”.
“With these things in mind, we decided to have an idea-sharing session,” Hayashida said. “Everyone from programmers to designers and sound designers joined in and wrote down gameplay ideas on sticky notes, which could be unrelated to their field of expertise, and we made prototypes on the spot. There were just so many ideas. Before this interview, I counted the number of sticky notes we had, and there were over 2,000!”
During this process, the team generated ideas such as the bending Warp Pipes that can be seen in the game’s first trailer, and after lots of prototyping, ultimately discovered what director Shiro Mouri referred to as the “core” of the game. He noted: “This is a rather drastic approach, but first, you've got to take everything to the extreme. If you think you've gone too far, you can make adjustments later.”
Speaking of going to the extreme, the aforementioned live-action Mario idea was generated byWonder’s sound director, Koji Kondo, who explained: “I shared the idea of an
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