Daggers play a big role in , so picking the design with the best looks can have a surprisingly major impact on the game experience. Although each dagger has its own unique stats, it's possible to prioritize aesthetics thanks to a transmog system included in the game. Blacksmiths will change a weapon to have the look of another for the reasonable price of 50 dirham, so it's easy to pick a blade that has the perfect perk and make it look like one that offers a little more flair.
The most significant use of daggers in is their ability to parry incoming enemy attacks. Although dodge rolling is useful for avoiding certain hits that can't be parried, the inclusion of a stamina meter and the ability to one-hit kill many enemies after parrying makes a successful deflection often the superior option. also keeps to a simple array of weapons compared to other recent games, so Basim will always have a dagger equipped rather than potentially rotating it out for a different playstyle.
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The Initiate of Alamut dagger is a basic option in, and its design doesn't make any real attempt to have that. Granted to new initiates among the Hidden ones, this is a sleek blade that features no frills. Additional defensive damage on parries can be a nice perk of the blade, but even if Basim has it equipped, using the appearance of another dagger will ultimately allow for a more interesting look.
The Hidden One dagger makes a somewhat bigger impact than the Initiate of Alamut, but it still isn't transformative in the way that most other choices are. It might be more appealing to equip this design if its name indicated some proof of mastery among the Hidden Ones, but it's ultimately just
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