Haven Studios' head Jade Raymond and Everquest2 co-director Raph Koster both think that no matter what the public opinion is on AI in game development, it'll happen regardless.
In a discussion in the latest issue of Edge Magazine (via GamesRadar+) the former Assassin's Creed lead producer and Koster talked about the hot topic of AI being used as a tool in AAA game development, with both agreeing that it's an inevitability that will be driven by money, as well as how it can help improve production timelines.
«AAA games have gone from taking teams of 50 people two years to make to now sometimes taking teams of hundreds of people more than ten years to make,» Raymond said.
«At Haven, one way we are evolving to improve our production processes is through investing in R&D around generative AI and machine learning, in the belief these technologies will eventually help game developers reverse that trend, and unlock more creativity from developers and players alike.»
Koster believes that money will be the driving force behind the use of AI and that it'll become a solution for game development expenses, and said: «Developers hate it, many players dislike it, there's a general current against it, and the money is still going to drive absolutely everybody to do it, because otherwise the cost curves are not sustainable.»
The developer went on to say that as of right now, AI «suck at generating plots» and for now can only be used for simple phrases used by characters in games. Raymond added that the technology could be more advanced in the future and could positively impact gamers in their old age.
«I believe that this will open up the market for a new type of mass-market game tailored to the needs of retired gamers,» Raymond explained.
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