introduces Mario and friends to enchanting possibilities with the addition of silly and exciting new magical power-ups that provide some creative abilities and transformations. Naturally, the games are known for having fun gimmicks, such as the tanooki and cat suits of previous games. This time around there are also special Badges that can give characters new abilities, like being able to float or stick to walls. While being similar in giving a new way to play for a limited time, the Badges are not considered power-ups due to the differences in how they are handled.
Mario has seen his fair share of strange power-ups over the years, giving him unique abilities to help him conquer the challenges he faces in saving the Mushroom Kingdom or even winning a race in. The mystical wonderment of seems to take some of these power-ups on a different, more magical, approach. For example, rather than using a Cat Bell to give him the capabilities of a cat, the Elephant Fruit will actually transform Mario into an elephant. Here are each of the power-ups introduced in the wondrous world of. It is important to note, however, that Yoshi and Nabbit are unable to use these power-ups, yet they possess their own special invincibility to make them an option for «easy mode» in the game instead.
Related: Super Mario Bros. Wonder Review: «Mario's Most Magical Adventure»
The new Bubble Flower power-up looks like the Fire Flower, but with a new color scheme of purple and cyan. This flower turns a character into a special bubble form that allows them to shoot out bubbles. This makes new use of the over-sized bubbles first introduced in, allowing the character to blow them without the use of a wand. These bubbles drift toward nearby enemies to
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