Lords of the Fallen patch notes 1.1.203 are here for the update on Wednesday, October 18, as developer Hexworks announces, “Our bug kill count has reached its highest to date.” The team also says it has “begun to implement more substantial performance issues,” which should improve performance for any graphics cards being pushed to their limits by the game’s current state.
Our own Lords of the Fallen review finds plenty to love, although the third-person soulslike RPG never quite escapes the shadow of being a game like Dark Souls. Unfortunately, it’s also proven to be rather demanding on people’s systems, with performance problems and crash issues for many players. With the arrival of Lords of the Fallen patch 1.1.203, Hexworks says this should begin to change more noticeably.
This latest Lords of the Fallen update includes performance improvements “aimed at freeing up VRAM to provide additional headroom for GPUs that are operating at the limit of their capabilities.” This means that even if you aren’t rocking the best graphics card for gaming, this Unreal Engine 5 powerhouse shouldn’t melt your card any longer. More improvements are planned, although Hexworks adds, “This process is taking some time because we are committed to ensuring that you do not lose any quality.”
With reworks to textures, UI elements, visual effects, and the way memory is allocated behind the scenes, you should see improved performance if your card’s limits were previously being reached, and those on more powerful GPUs will likely benefit from better or more consistent frame rates also.
Alongside these performance and stability fixes, Hexworks has toned down several bosses and areas in the Lords of the Fallen new game plus mode. “We felt we
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