The first Cities: Skylines 2 patch is now out on Steam, and while developer Colossal Order says it's not going to fix all the issues in the new city building sim, it's a start.
Cities: Skylines 2 makes a number of significant improvements to the original game, but it's also struggled with performance issues including low and unstable framerates, hitching, and outright crashes. Colossal Order had warned players to "manage expectations on performance" prior to release, but that didn't really soften the blow: There is much unhappiness on Steam and Reddit, where numerous players have complained that the game is essentially an early access release.
That's not too far from the truth. Colossal Order said more recently that it was aware of the performance problems but decided to release the game on schedule anyway because «we had seen enough feedback from players enjoying the game that it would be more unfair to postpone» the launch.
«We know we will keep working on the game and do our best to fix issues as fast as possible, so we wanted to respect the announced release date and allow people to start playing the game,» the studio said. That definitely sounds like early access in all but name to me.
The studio justified Cities: Skylines 2's sluggish performance by saying it «is built for the future with modern hardware in mind»—it's gonna run great in three years after you've upgraded your PC, in other words. But it also promised that most of the issues players are encountering «are not deeply rooted in the game’s foundation,» and thus can be improved or fixed.
The first step in that direction arrived today with a handful of optimizations and fixes. It's not a huge patch, but Rome wasn't built in a day and all that. (It
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