Colossal Order has released their first post-launch update for Cities: Skylines 2, a small hotfix patch that is designed to target a few small game crash bugs, and implement the first few performance optimisations. Cities: Skylines 2 patch 1.0.11f1 is out now on Steam, and coming “as soon as possible” to the Microsoft Store.
In particular, Colossal Order has modified how the LOD setting works, optimised and tweaked fog, depth of field and global illumination, and tried to reduce the stutters when buildings spawn or level up (and just in general).
The first of several planned patches that CO has planned to try to improve game performance, the team writes, “While this does not address all issues we are aware of, we wanted to get you these improvements as soon as possible.”
Here’s the Cities: Skylines 2 version 1.0.11f1 patch notes:
Cities: Skylines 2 launched with the developers readily admitting that performance was not as good as they wanted it to be at launch. With this in mind, they released a statement explaining the situation and recommending lowered settings for users to at least be able to aim for 30fps. As we’re already seeing, they pinpointed depth of field, global illumination and volumetrics as key areas, and are targeting frame rate stutters. Here’s their optimisations tips guide.
All of this has put a dampener on the game’s release. While it’s hit high numbers on steam player counts, the Steam user reviews currently pegs it as having a “mixed” reception.
All that said, there’s an optimistic future for a game that will have a long future ahead of it, much like the original Cities: Skylines. In our Cities: Skylines 2 review, I said, “The core city building is solid, a well-rounded new take on the city building genre
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