The second level of Super Mario Bros. Wonder is a musical. Or, to be precise, it can be a musical. Whether or not a flock of Piranha Plants break into song depends on which words of the title “Super Mario Bros. Wonder” you prefer.
If you’re here for the “Super Mario Bros.” of it all, this level (and every level) can be enjoyed as a loyal continuation of the plumber’s work in the 2D platformer genre that has maintained a healthy and consistent cadence since the series debuted in 1985. Dash from left to right, jump over pits, concuss enemies, collect the occasional power-up, and after a few minutes of adventuring ever eastward, leap onto the flagpole that ends one level and unlocks the next.
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But, if you’re curious about the “Wonder” — if you’re not too precious about video game tradition — you can find within each Wonder stage a Wonder Seed, a Mario-sized ball of botany that morphs the environment into something indeed quite wonderful. Like a musical number sung by Piranha Plants.
To choose wonder is to flood the atmosphere with lava-lamp plasma, send gravity into convulsions, or transform your hero into any variety of creatures — or even inanimate objects. As my stoned college roommate once postulated while ripping an apple bong: “You always see the scenery, but have you ever wanted to be the scenery?”
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